I think that way it works with the NovaHQ two patches scott created is, the first reports to all 3 of the lobbies at the same time, this way at times when nova was down, one of the other two would work, or in this case when novaworld.cc is down the official lobby and the novahq works. The other Patch allows you to select which lobby to use at start.
The files for LW are here:
Multi Lobby Heart Beat Patch for people hosting:
DFLW Lobby Startup Select for players:
For the other Games DF1, DF2, etc you can find the lobby select patches through the files selection in the top bar and selecting the appropriate game.
Its actually a much better way for things to work as it means there is redundancy, its just a shame games like JO are more complex and require the user to perform a nova login before they can connect and it also doesnt help a lot of the processes of joining a server (including the lobby data) is encoded, a few people have worked cracked how to decode the data, which is how places like novaworld.cc display the lobby data and in theory the processes could potentially be able to be reversed to say encode a json or xml table in php or what ever back into the encoded lobby data, but the entire process of joining a game is move involved with JO and tied heavily to the nova login. But if its something that could be cracked at some point a multi lobby system for the later games would be a welcome thing.